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EYFS Maths Games

Average Rating4.23
(based on 26 reviews)

Experienced EYFS & primary teacher, SENCO delivering simple IWB maths games and resources to support teaching and learning in the Early Years and Key Stage 1. Reviews and suggestions for new games are most welcome.

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Experienced EYFS & primary teacher, SENCO delivering simple IWB maths games and resources to support teaching and learning in the Early Years and Key Stage 1. Reviews and suggestions for new games are most welcome.
Ten Black Dots
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Ten Black Dots

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A simple IWB Maths Game to support the development of children’s early conceptual subitising and addition skills within ten. Children are presented with various domino arrangements (total amounts from six to ten) and say the number of spots they can see altogether. Help the Dinosaur count the spots. Children calculate the total amount of spots and click on the matching number card to reveal the answer. Although this IWB Maths game is not endorsed by WRM, it is strongly aligned to the EYFS Spring Term WhiteRose Maths Units Growing 6,7,8 and Building 9 and 10. This IWB Maths game works well as part of whole class teaching and learning or as a small adult-led guided group session. Children can write the addition calculation on small whiteboards or show the answer with their fingers. This game helps to consolidate children’s conceptual subitising skills and addition within ten. This game is designed in PowerPoint and therefore easily editable (24 slides in length and fully interactive). If you enjoy using this FREE IWB Maths game with your class please give us a positive review. You may also like to join our growing online community on Twitter @EyfsGames to hear about our latest games. Share a positive review about our resources in the next six months and we will send you a game of your own choice to say thanks for all your support.
Gingerbread Subitising Adding One More
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Gingerbread Subitising Adding One More

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A simple interactive whiteboard maths game to support early counting, addition and subitising skills. Children are presented with varying arrangements of buttons within five on the gingerbread man/woman. Children click on the number card showing the matching amount of buttons. This game can be played in various different ways depending on the needs of your children and is easily editable (21 slides in length). For example, higher achievers might like to write the corresponding calculation on small whiteboards, whilst other children may prefer to show the answer with their fingers or with number fans. This game fits well with WhiteRose Maths planning Alive in Five and builds on developing number knowledge within five by practising subitising and introducing the concept of adding one more. If you enjoy using this game to develop children’s early number skills please leave us a positive review. Do follow us on Twitter @EyfsGames where we are steadily growing an online community to share our newest games. Many thanks.
How many spots? Domino Subitising Maths Game
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How many spots? Domino Subitising Maths Game

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A simple interactive whiteboard maths game to support the development of children’s early number skills. Children are invited to subitise the spots on the domino from one to five (see how many without counting) and click on the matching symbolic number card. This game fits well with WhiteRose Maths Spring Term Unit Alive in Five and supports subisiting skills within five - a key early learning goal in Reception. This interactive maths game can be used to introduce different ways of making amounts within five. It can be an ideal introduction to independent learning activities and maths investigation, exploring domino patterns and different ways of making amounts within five. For example, children can match and sort all the different ways of making four and five and begin to create and design their own arrangements using resources from @spotonnumber. This game is easily editable and 32 slides in length. This maths game can be played as a whole class or during small-group or 1-1 adult-led sessions. It could also be used to assess whether children are able to confidently subitise numbers within five. If you enjoy playing our Maths games please leave us a positive review and join our rapidly growing online community on Twitter @eyfsgames to hear about our latest games.
Subitising Under the Sea
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Subitising Under the Sea

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A simple IWB game designed in PowerPoint to develop children’s early subitising skills. Children are presented with 4 or 5 under water sea creatures and say how many they can see. Children see the amount and click on the matching number digit card as fast as they can. This resource is easily editable and 32 slides in length. This game links well with Spring Term Alive in 5 WhiteRoseMaths. It may provide an ideal starter or guided group activity in Maths sessions. Once familar with the game some children may like to play this game on the IWB during continuous provision. This game also works well as assessment tool to see whether children are able to subitise amounts within 5 - an important early learning goal. If you enjoy playing this game then please leave us a positive review. We are currently trying to grow our following on Twitter @eyfsgames so please follow us to see our latest games. We very much appreciate all your support. Thanks so much.
Subitizing Space Rockets 4 or 5?
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Subitizing Space Rockets 4 or 5?

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A simple interactive whiteboard game designed in PowerPoint to develop early subitizing skills. Children say how many rockets they can see and click on the matching symbolic number. This game will make an ideal whole class starter and links well to Spring Term Alive in 5! WhiteRose Maths planning. Different random arrangements of space rockets are presented (amounts 4 and 5) and children need to say as fast as they can how many space rockets they can see. This resource is easily editable and is 32 slides in length. This game may also provide a quick assessment tool to see whether children are able to subitize within 5 - a key early learning goal. If you are pleased with this resource to support teaching and learning then please leave us a positive review and share your experiences on social media. Many thanks.
Counting to 10 Delivering Presents with Rudolf
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Counting to 10 Delivering Presents with Rudolf

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A simple IWB maths game to develop children’s early counting, number recognition and cardinality skills. Help Rudolf deliver the correct number of presents to each house. Santa has written numbers on the door of each house so he can match the right amount of presents to each family. Children are invited to count the number of presents shown in each ten-frame and click on the matching amount shown on the doors of the house. A super simple IWB maths game to support teaching and learning of numbers within ten. (30 slides in length) To follow up, children could make houses from cardboard boxes and write on the numbers of presents to be delivered during continuous provision. This activity fits well with WhiteRose Maths planning for the Autumn term. This activity is easily adapted to calculate one more or one less present. If you like this resource please leave us a positive review.
Domino Odd One Out
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Domino Odd One Out

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A simple IWB Maths game designed in PowerPoint to support the development of early number skills. Links well with Spring Term WhiteRose Maths and developing number knowledge within 10. This game will work well as part of whole-class teaching and or small guided group session. In this game, children are presented with four dominoes and have to identify which domino is the odd one out. The game is 22 slides in length and easily editable. If you like this game please leave us a positive review and follow us on Twitter @EyfsGames to hear about our latest games. Many thanks.
Space Aliens Subitising 4 or 5?
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Space Aliens Subitising 4 or 5?

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A simple IWB game designed in Powerpoint to develop early perceptual subitising skills. This Space Alien themed game is ideal for whole-class teaching and learning and or small guided group work using the interactive whiteboard. Children are presented with varying amounts of Space aliens (4 or 5?) and need to match the appropriate symbolic number digit card as fast as they can. This game is 32 slides in length and easily editable. This game links well with the Spring Term Alive in 5! WhiteRoseMaths unit exploring the composition of four and five. This game may also provide a good individual assessment tool to see whether children can confidently subitise amounts within 5 - a key early learning goal. If you are happy with this Subitising game please give us a positive review. We are now on Twitter @eyfsgames so please feel welcome to follow us and hear more about our latest games. Many thanks for all your support and suggestions.
Fish Subitising 4 and 5
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Fish Subitising 4 and 5

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A simple interactive whiteboard game designed in Powerpoint to support the development of subitising skills. Children are presented with varying arrangements of fish in the porthole. Children subitise amounts (4 or 5 fish) and click on the matching symbolic number. This game supports Spring Term Alive in 5! WhiteRose Maths planning for Reception. The game can be played as part of whole class teaching and learning or can be used to support small group sessions focused on developing children’s early number skills. The game may also provide a useful assessment tool to assess whether children are able to subitise amounts within 5 - a key early learning goal in maths. This game is easily editable and is 32 slides in length. If you are pleased with this resource then please give us a positive review and share your experience on social media. Many thanks.
Ladybird Subitising Game - How many spots?
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Ladybird Subitising Game - How many spots?

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A simple IWB game designed in Powerpoint to develop children’s early subitising skills. Children are invited to subitise the amount of spots they see on each ladybird (4 or 5 spots?) and click on the matching symbolic number. This activity may work well as part of whole class teaching and learning or small guided group session. Children can all participate by subitising the spots and by showing either 4 or 5 fingers to represent the spots on each ladybird. Children can be selected to use the IWB and click on the matching symbolic number digit to reveal the correct answer Different arrangements of 4 and 5 spots are shown on each ladybird. A super game to develop early subtising skills. This IWB game links well with White Rose Maths Spring Term Unit Alive in 5! Learning to subitise numbers to five is a key early learning goal so this game can also provide a good assessment tool. (32 slides in length)
Aaaarrrrh Spider!
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Aaaarrrrh Spider!

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A simple IWB maths game to support early counting skills with an Aaaarrh Spider! theme - links well with the text written by Lydia Monks OR can be easily adapted for any spider related topic. Children are invited to count the number of spiders shown in the ten-frame and click on the matching number. This game is ideal to model counting using a ten-frame using numbers within 10 and will also support number recognition. Also includes spider ten-frame showing arrangements of 1 to 10 spiders - ideal for continuous provision - multiple ways to use in class. For example, add one more, find one less spider, work out how many spiders would make ten etc… If you enjoy using this resource please leave us a positive review.
Football World Cup Counting Goals Ten-frame
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Football World Cup Counting Goals Ten-frame

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A simple IWB maths game to develop early counting skills with a Football World Cup theme. Links well with WhiteRose maths planning for the Autumn term. Ideal for a starter or to model counting within 10 using a ten-frame as part of whole class teaching and learning. May also work well in small guided group session using the IWB and additional follow up resources included for continuous provision. Children are invited to count the footballs in the goal (ten-frame) and click on the matching symbolic number (choice of 3 cards). Lots of different arrangements of footballs from one to ten presented (40 slides in length). Easily adaptable. This resource also comes with 10 free Football themed counting mats and footballer number digit cards from 1 to 10. Ideal for continuous provision and can be used in multiple ways. Children can add counters to the mats to show the number of goals, find one more or one less. Children may wish to find the number pairs that would make 10 goals altogether. If you enjoy using this resource please leave us a positive review. We would like to make it clear that EYFSMathsGames does not share Qatar’s Governmental views and condemns any regime that violates basic human rights.
Subitizing 5 Footballs
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Subitizing 5 Footballs

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A simple IWB game designed in Powerpoint to develop the early skills of subitizing to five with a Football World Cup theme. An ideal starter for whole class teaching and learning and small guided group sessions. Children are presented with varying arrangements of footballs from 1 to 5 and are invited to match the correct amount of footballs with the symbolic number digit card. Varying random arrangements of footballs shown - ideal to practice perceptual and conceptual subitizing skills within five. (31 slides in length) This resource also includes 20 FREE football subitizing cards ready to print off and ideal for mathematical Football themed activities in continuous provision. If you are pleased with this resource then please give us a positive review.
Making 5 Teddy Bears' Picnic
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Making 5 Teddy Bears' Picnic

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A simple IWB maths game, designed in Powerpoint to support children’s understanding of numbers from 1 to 5. Children count the teddies presented in the 5 frame and click the matching numeral on the number track. Following this children explore one more and one less teddies in the 5-frame. An easy way to practise bonds to 5 and strengthen children’s symbolic number recognition of numbers from 1 to 5.
Ten-frame At the Seaside Add One More
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Ten-frame At the Seaside Add One More

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A simple IWB maths game, designed in Powerpoint to support the development of children’s early number skills. Children say how many beach balls are presented in the ten-frame and calculate one more. Children click on the correct numeral on the number track to identify what would be one more. All numbers from 1 to 10 are explored. This resource also includes at the seaside themed ten-frames and number cards showing 1-10 in Sassoon Primary Infant Font. These can be easily printed off, laminated and used during whole class provision to support teaching and learning. If you enjoy using our games, please leave us a positive review. You may also wish to join our growing online community on Twitter @Eyfsgames to hear about our latest games.
Ten Frame How many Minibeasts?
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Ten Frame How many Minibeasts?

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A simple IWB maths game, designed in Powerpoint to support children’s early number skills and recognition of numerals from 1 to 10. Children say how many mini-beasts they can see presented in the ten frame and click the matching numeral on the number track. Following this, children say how many more mini-beasts would need to be added to make 10 and click the matching numeral on the number track. This game helps to support the development of children’s early number skills using a ten-frame. This resource is easily editable to include other arrangements of mini-beasts. This IWB resource inks well with Spring Term White Rose planning and the Unit Building 9, 10 (though is not endorsed by WRM). This resource also includes mini-beast themed ten-frames that can be printed off, laminated and used to support children’s early number skills during whole class provision. I f you enjoy using this game to support teaching and learning in your class then do give us a positive review. Many thanks.
Making 5 Spring is Here!
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Making 5 Spring is Here!

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A simple IWB maths game, designed in Powerpoint to support children’s understanding of making 5. Children say the amount of chicks presented in the 5-frame and click the matching numeral on the number track. Following this the children explore what is one more and one less and click the right answer on the number track. A super simple Maths mental starter with an Easter Chick / Sping theme. If you enjoy using our games please post a positive review. Many thanks.
Subitising Five Little Ducks 5-frame
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Subitising Five Little Ducks 5-frame

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A simple IWB Maths game to support early subitising skills using a 5-frame. Children subitise (see without counting) the number of ducks shown in each 5-frame and click on the matching numeral on the number track. Varying arrangements of 1 to 5 ducks are shown in the 5-frames. An ideal game to introduce using the 5-frame and supports symbolic number recognition from 1 to 5. This resource is 30 slides in length and easily editable. If you enjoy using this game, then please post a positive review. Post a positive review about any of our games/resources and we will send you any game of your choice to say thank you for your support.
How many Pancakes? Using a Ten-Frame
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How many Pancakes? Using a Ten-Frame

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An ideal Math game to celebrate Pancake Day. A simple IWB maths game, designed in PowerPoint to support the development of children’s early number skills within 10. Children say the numbr of pancakes they can see in the ten-frame and click on the matching numeral on the number track. This game is fully interactive and works well as part of whole class teaching and learning. It may also work well as part of small guided group work or during continuous provision. This resource aligns well with Spring Term EYFS White Rose Maths Planning and the Building 9,10 Unit of work, although is not endorsed or approved by WRM. It can be easily adapted to create other arrangements of ten. For example, to show numicon amounts or any other arrangements you wish. This simple maths game is 37 slides in length and fully editable. If you enjoy using this Maths game to support teaching and learning in your classroom then do please leave us a postive review. You may also wish to join our growing online community on Twitter @Eyfsgames to hear about our latest FREE games.
Counting to 20 Bonfire Night
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Counting to 20 Bonfire Night

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A simple IWB game to support the development of number recognition from 11 to 20. Children are invited to match the amounts presented (using coloured numicon pieces) and click on the correct number digit card to set off the rocket. Ideal to support counting on from 10 and develop number knowledge of amounts from 11 to 20. For example, “Ten in my head” and count on six …11, 12, 13, 14, 15, 16. Children can count down from the number shown on the screen before the firework (rocket) goes off. A fun way to practice and revise numbers from 11 to 20. Easily editable content.